![]() ![]() I know some people enjoy the game like this which is fair enough, but could you make a secondary mode that could include these changes.Īnother thing is I liked the view model from inflation tag so I was wondering if you could make that an option. While in the recharging mini-game, the gem will follow the cursor. Click the green gem on the left side of the table to activate the recharging mini-game. Click/hold left mouse button on Nessas belly for interaction. Click the on-screen speaker button to mute/unmute the game. Next up is the glass and the pressure plates, it's unfair because you literally can't tell which one is safe, it's luck you can't make a choice in or avoid in any way. The gem has limited charge, but can be recharged by clicking on it. I don't mean to say delete them but I would try to change them in some way to make them more clear on how to get around, or make it so you can dodge them. These all share the same problem of not being clear in how they work and/or how you can avoid them, it feels like you need to be some kind of spy movie main character to avoid. Avoiding is the general problem with the bee hallway, Egg hallway, O2 tank traps (bit unsure), Turrets, slime, and the Gas. I have a problem though gamedev wise, this game is so unfair and I'll go over each problem I have with it. Game fetish wise is alright, you get inflated until you either float or get sucked into slime (I don't like popping). I literally made this account so I can comment this.
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